Inferix Decentralized GPU
  • Overview
  • Tokenomics
  • Introduction
    • Rendering network using crowdsourced GPU
    • Rendering verification problem
  • Decentralized visual computing
    • Client Apps plugin
    • Client API and SDK
    • Manager node
    • Worker node
    • Decentralized storage
      • Data categories
      • Multi-level 3D polygon data
      • Polygon digester
      • Decentralized storage
      • Decentralized cache
    • Data security with FHE and TEE
      • Verifier data security enhancement with FHE
      • Worker and Manager data security enhancement with FHE
    • Decentralized federated AI
      • Federated learning with TensorOpera
      • Meta LLaMA
      • Stable Diffusion
      • Other AI models
      • Inferix AI
  • Inferix Testnet 1
    • Inferix GPU Solutions
    • Adding GPUs to the Network
    • Renting GPU Devices
    • GPU Staking
  • Future development
    • PoR and NFT minting for graphics creative assets
    • ZKP and PoR communication
    • Inferix RemotePC
    • Rendering professional network
  • Terms of Service
    • Privacy Policy
    • Airdrop Terms of Service
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  1. Decentralized visual computing

Client API and SDK

The core of all real-time rendering engines like Unity, Unreal Engine (UE), Three.js, and Babylon.js, Actif3D lies in the combination of static space rendering (lightmap baking) and real-time rendering of dynamic elements. Lightmap baking is typically performed by developers during the game build process, but this process often requires several hours and expensive hardware. Traditionally, a large amount of CPU power was used for this task, but recently, most game studios have shifted to using GPUs. However, the costs associated with GPUs remain high, and the long rendering times result in significant waste and expense.

Inferix offers a decentralized infrastructure for baking lightmaps at a lower cost. Moreover, by leveraging parallel processing across multiple hardware setups in different locations, Inferix can significantly reduce rendering times for large-scale projects. To support this process, Inferix provides tools for lightmap baking through its rendering system, along with an SDK that enables the integration of these baked lightmaps into various rendering engines.

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Last updated 4 months ago